Xcom 2 Pcs Guide
XCOM 2 is a deep game, and as such, can be a bit overwhelming. We compiled a list of tips for use when starting out a game, to give you the best possible advantage going in.
- Personal Combat Sims are neural enhancements that provide battle boosts to soldiers in XCOM 2. A Personal Combat Sim (or PCS) provides a permanent upgrade to a soldier's performance, but a soldier can only utilize a single PCS at a time; a soldier can overwrite their selected PCS at any time.
- XCOM 2 is a turn-based strategy game sequel to XCOM: Enemy Unknown by Firaxis Games, released on the 5th of February 2016 on Windows PC, Macintosh and Linux. XCOM 2 has been largely well received by critics with a current Metacritic rating of 88% based on 82 reviews.
Let's talk about 5 ways to improve your chances of killing aliens without taking damage in return. Learn the XCOM 2 secrets that ADVENT doesn't want you to know!I'll continue uploading these tutorial videos with XCOM 2 tips assuming there is viewer interest. If you're interested in seeing a particular topic covered, please let me know in the comments.If you find this video helpful, please consider giving it a like or share so others can find it.Subscribe:Playlist:Follow me on Twitter: @TapCatChannel:XCOM 2: The Story So far - Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet's last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.Only those who live at the edges of the world have a margin of freedom.
Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.Key Features:. XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan. TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat.
Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge. RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield.
Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics. EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations.
There are virtually infinite combinations of maps, missions and goals. CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop. ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.According to Firaxis Statistics, Rangers have the most kills of any class.
They are followed closely by sharpshooters while specialists were dead last.
.: September 27, 2016. WW: September 30, 2016,Mode(s),XCOM 2 is a developed by and published by for, and in February 2016, and for and in September 2016. The game is the sequel to 2012's reboot of the series,. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an invasion, has lost the war, and is now a resistance force against their occupation of Earth and their established. The expansion was released in 2017. Gameplay screenshot of XCOM 2, showing the peeking around the cornerAs with previous games in the series, XCOM 2 casts the player as the commander of the eponymous military organization, now reduced to a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM.
Players give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle. Soldiers can be recruited, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger is equipped with melee weapons like swords.
Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state, while maps are procedurally-generated to create a wide variety of levels, in which every map features different terrain and buildings in each play-through. Are also supported. Campaign, class and enemy types can be created by users and can be shared through. A one-versus-one mode also returns from Enemy Unknown.
New enemies are also featured, such as units from the new faction, ADVENT, and more alien types like the Viper.At the start of most missions, the player's squad will be concealed and will not be detected by any enemies. They can position their troops to plan their battle and ambush enemies. The player can also loot corpses of enemies to obtain weapons, upgrade parts and artifacts. Melee weapons are also featured. Players can also hack into enemies' mechanical weapons like turrets and temporarily shutdown or control them for themselves. Soldiers in the squad can be killed by enemies; however, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission. Likewise, if a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they are revived upon leaving the map.
XCOM 2 features faster combat than Enemy Unknown, as there are a lot of 'hit-and-run' missions where players must rush into facilities to complete their objective quickly and return to the extraction point immediately. This includes semi-random attacks on the Avenger by alien UFOs, which will cause an automatic game loss if failed.
The mission structure of the game is also different from other XCOM video games, as XCOM 2 features secondary objectives for the first time in the series. Reinforcements play a bigger role, and depending on the mission, ADVENT will continuously deploy new enemy troops.
Another feature added is the Avatar Program, a research project run by the aliens, that gradually proceeds over time, and if completed is an automatic loss. This can be delayed by sabotaging alien research facilities and other semi-random events.Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes.
Furthermore, genders, nationalities, and weapons can also be customized. Bonus customization options are available in the downloadable 'Resistance Warrior Pack.' Which was given for free as a pre-order bonus as well as being made available for purchase. Plot The game is set in 2035, 20 years after the events of and, in a scenario in which humanity was defeated by aliens.
XCOM proved incapable of attenuating the alien threat and was quickly betrayed by the council nations, who surrendered to the aliens shortly after the invasion began. XCOM became nothing more than a resistance force, and went off the radar to avoid persecution at the hands of the aliens. Most of its members either submitted to alien rule and left behind their past or, some, like Central Officer Bradford refused the alien administration and went into hiding. Earth is now controlled by the aliens through the puppet ADVENT Administration, and XCOM has been long-forgotten, members silenced and records erased. ADVENT has done much to gradually improve public opinion of the aliens, most notably by the propagation of the belief that the aliens came in peace, and that the forces of Earth retaliated aggressively and with prejudice. (This is presumed to have happened right after the player researches MECs, as stated by the autopsy of an ADVENT MEC.)The player again assumes the role of the Commander, who had up until recently been placed in alien stasis for them to make use of their strategic thinking via a brain implant.
After the Commander is rescued by Central Officer Bradford, XCOM launches an attack on an alien convoy and steal an elerium core used to power the Avenger, an alien supply barge that has been converted into XCOM's mobile base. In the Avenger, the Commander has the support of rogue ADVENT scientist Dr. Richard Tygan, replacing the now-missing Dr. Vahlen, and Chief Engineer Lily Shen, daughter of and successor to the now-deceased Dr. Raymond Shen, with whom the Commander was familiar in the prior game.Story The game begins with Bradford leading a raid on an ADVENT gene bank and rescuing the Commander, who had been captured and put into stasis. The Commander is then brought to XCOM's mobile headquarters, the Avenger, where they meet support staff Dr. Richard Tygan and Lily Shen.
Tygan explains to the Commander that while they were in stasis, ADVENT had connected their brain directly to their global psionic communication network in order to act as a battle simulation computer. The Commander is then contacted by the Spokesman, the last remaining loyal member of the Council.
The Spokesman orders the Commander to unite the various resistance groups scattered around the world, as well as discover the true nature of ADVENT's top secret Avatar Project.As the Commander leads XCOM in the fight against ADVENT, they raid numerous secret ADVENT research facilities and slowly begin to piece together what the Avatar Project is. Through their research, Tygan and Shen discover that the Elders, the leaders of ADVENT, have been slowly dying from an irreversible physical degeneration of their bodies. In order to escape their imminent demise, the Elders started the Avatar Project, which involves processing kidnapped humans and turning them into raw material to build new bodies for themselves, called Avatars. They also track the Elders' headquarters to an underwater base, accessible only by a special psionic portal. With their hand forced, ADVENT decides to accelerate the project and process all 'non-essential' humans into the Avatar project, under the guise of curing all disease at their gene clinics. The Spokesman is presumed killed when he sacrifices himself to warn XCOM about the plan, ordering them to hijack ADVENT's global communication network before they can make the announcement.
XCOM manages to hack the network and transmits proof of ADVENT's crimes to the entire world, causing a mass global revolution against the Alien occupation.With ADVENT busy trying to maintain order, the Commander takes psionic control of an uninhabited Avatar stolen from one of ADVENT's facilities, and XCOM stages a raid on the Elder headquarters. The Elders plead with the Commander to stop the fighting and rejoin them, claiming that they are only trying to strengthen themselves and humanity against a greater threat. The Commander ignores the Elders' pleas and destroys all of their Avatars, triggering the destruction of the base. The Commander's Avatar stays behind to battle the enraged spirits of the Elders as the rest of the squad escapes.Afterwards, the Commander wakes up in their own body, and learns that without the direction of the Elders, ADVENT's grip on Humanity crumbles.
The ranks of the Resistance swell as people abandon the ADVENT-controlled cities, and the Resistance begins to overwhelm the remnants of the ADVENT forces. However, in the ocean underneath the ruins of the Elder headquarters, a strange energy begins to glow. In the War of the Chosen expansion, one of the factions that helped in XCOM's victory, the Templars, notice the glow, and their leader affirms that it is the sign that a new war is about to begin.Development On May 18, 2015, a new but untitled AAA title was announced by in its annual earning reports. On May 25, 2015, approximately a week after the announcement, a teaser website called 'Advent Future' was launched. It featured an advertisement of the 'Advent Administration', whose aim was 'creating a world free from hunger, pain, sickness, and war', but later revealed that the Administration had more sinister plans. The game was officially revealed on June 1, 2015 by and its debut cinematic trailer was released, while the gameplay of the game was revealed during on June 15, 2015. Jake Solomon, the creative director of Enemy Unknown, returned to direct XCOM 2.
Xcom 2 Pcs Bonus
According to him, players' feedback of Enemy Unknown 'played an important role in the development of XCOM 2.' XCOM 2 is set in a future where the organization XCOM failed to defeat the aliens, and were forced into hiding. Adding to the guerrilla nature of XCOM 2, XCOM's technology is no longer on par with that of the aliens, and thus has to work with 'old world' weaponry. The Avenger, a mobile airship named after a ship in the original was introduced as the player's base; an alien supply-ship retrofitted for XCOM's resistance. According to Jake Solomon, the game's creative process is 'gameplay driven'.
As a result, the setting was introduced after Firaxis decided to make changes to character classes and add stealth to the game. Despite the introduction of stealth, players will not be able to complete levels with stealth, or to use stealth as a way to replace combat.The concept of procedurally-generated levels had been previously scrapped in Enemy Unknown, as Firaxis had reason to believe that it would prove disadvantageous and buggy. They also thought that those procedurally-generated objects did not fit in with the atmosphere. Resultantly, Enemy Unknown features hand-crafted maps that were all designed by Firaxis. While the reception of these maps was generally positive, players complained that these maps eventually get repetitive.
As a result, Firaxis decided to introduce a system called 'the plot and parcel system' to alleviate the workload of the team. The game's producer, Garth DeAngelis, described the game's maps as 'quilts'. Each maps features holes that are randomly generated, which are of different sizes.
Each hole will fit in an object or a building, which is crafted by Firaxis. According to Firaxis, these buildings are all destructible, and are expensive for them to make.
In addition to scenery items, side-missions, enemy placement and reinforcements and multiplayer maps are also randomly generated.DeAngelis and Solomon considered the lack of mod support in Enemy Unknown a regret for the team. As a result, the game's modding aspect will be significantly expanded. Furthermore, Firaxis will release the for players upon release, allowing players to create their own content. Solomon considered mod support a 'win-win' method for both players and the company, as they thought that such solution can effectively expand the game's lifespan and longevity.
Firaxis realized the modding potential of the series when the team discovered a mod for Enemy Unknown called. Firaxis also partnered with Long War Studios (now Pavonis Interactive) to develop three day-one mods for the game.
On January 19, 2017, Pavonis Interactive launched Long War 2 for XCOM.When developing the game's art, the team took inspirations from movies like,. When designing the game's weapons, characters and environment, the team looked at some -themed video games. Release Unlike Enemy Unknown, which was released on PC and consoles, then later on mobile devices, XCOM 2 was initially a PC-exclusive video game solely distributed through. Stated the reason behind the decision was the company's experience in developing PC games. Moreover, Firaxis believed that making XCOM 2 a PC-only title would allow them to introduce new features - such as procedural levels - and that developing for a single platform would be simpler. The game featured support, added after the game was released for,.
The game was scheduled for release in November 2015, but on August 28, 2015 it was delayed until February 5, 2016 to allow Firaxis to further polish the game.The game became available to pre-order on September 10, 2015 and came coupled with the 'Resistance Warrior Pack' which adds bonus soldier customization options. In December 2015, Firaxis also offered a Digital Deluxe version which could be pre-ordered instead of the base game. Although it cost more than pre-ordering the basic game, it promised three DLC packages as they were released.
Main article:An expansion for XCOM 2, titled War of the Chosen was announced at the. It was released on August 29, 2017.The expansion adds several new enemies to the game, including the titular 'Chosen', three elite alien warriors with unique skills and weaponry that appear randomly to attack and kidnap soldiers in their mission to recapture the commander. The Chosen appear several times during the game, even after being previously defeated, and also have the ability to interfere on the strategic layer, but carry exclusive equipment that can be collected to bolster XCOM's arsenal.
Other new enemies include the 'Lost', humans turned into zombie-like creatures by an alien bio-weapon that infest ruins of abandoned cities who despite being weak individually, attack in large numbers, and new ADVENT units with exclusive abilities.The game also introduces three rebel factions that antagonize each other, but grant special hero classes once their allegiance is earned; the Reapers, specialized in sniping and stealth, the Templars, who developed unique psionic abilities and the Skirmishers, former ADVENT soldiers with exclusive equipment and tactics. Other new features include a revamped strategic layer and the 'Bond' system, in which pairs of soldiers develop special abilities that are accessible when both are deployed during a mission, and when bonded soldiers are killed, their partners enter temporarily in a 'berserk mode', ignoring orders but with a great boost in their stats.Reception ReceptionAggregate scoreAggregatorScore(PC) 88/100(PS4) 88/100(XONE) 87/100Review scoresPublicationScore7/107.5/109.5/109/10(PC)(Console)9.3/1094/1008/10XCOM 2 received 'generally favorable' reviews, according to video game. Critics praised the new concealment system as adding a new layer of depth, as well as the procedural generation of maps that kept players from falling into set patterns. Additional praise cited XCOM 2's difficulty, addition of modding tools, and its retention of the old mechanics from, while criticism was mainly directed at its poor performance on many computers at launch.
Firaxis has subsequently issued a performance patch.It sold over 500,000 digital copies on Steam within its first week of release. Awards YearAwardCategoryResultRef2016Game of the YearNominatedPC Game of the YearNominatedGlobal Game Awards 2016Best Sci-FiNominatedBest StrategyNominatedGame of the YearNominatedBest Strategy GameNominated. Greening, Chris (August 13, 2015). Video Game Music Online.
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Xcom 2 Pcs Advanced Focus
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