X4 Foundations Best Fighter
'X4 Foundations' a game by EGOSOFTWelcome to the X4 Foundations subreddit.Feel welcome and enjoy the community of enthusiastic space sim lovers!X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey.Subreddit rules:Subreddit for the X3 games:Subreddit for X-Rebirth.
Dec 08, 2018 X4: Foundations: Quasar Vanguard - Heavy Fighter S Class Powerfull ship with heavy load. Good money with Drill Miners too today. Let's take a look at one of the X4 Foundations Ships and more specifically at the Buzzard Fighter.
Space combat sims, particularly open 'world' ones, has been a topic I've followed often over the years. They were among my favorite genre of PC game in the early days and they fell out of popularity for a long time.X series has always been one of the more complex of the single player offerings in this genre. Later installments featured the ability to eventually own and pilot nearly every ship you could encounter in the game, up to and including capital ships. You could maintain entire fleets, buy space stations, and take part in a dynamic economy. Most of the games in the series were solid except for an ill conceived reboot called X: Rebirth that abandoned everything that people actually liked about X games.X4: Foundations is a proper sequel in the series, bringing back much of what fans really wanted: epic scale and no restrictions.
I've been having a blast with this game since it came out. It's obtuse as hell, and they only recently posted an instruction manual as a wiki but the depth is pretty amazing.
I started off with one ship, ran missions until I earned enough for upgrades, and eventually bought a dedicated mining ship with its own crew. I left it to run while I did more missions. Got a law enforcement license from a few of the factions, participated in fending off invasions, bought more mining ships, got my own station, etc. I leave the game running overnight so my ships can mine. I used the profits to buy even more ships and replace my main ship with a heavy fighter fitted to the teeth with shields and guns.At one point, I flipped the mined material from silicon to nvidium, which took my trade runs from 50k a pop to 500k a pop per ship. This was great, for a couple hours at which point I stopped making money.
I looked at all my trade ships and they were just sitting there with cargo bays full of ore. I thought the game was bugged so I took to the forums. Turns out, this new more valuable is only bought at trading stations and isn't consumed as a resource by factories/refineries.
Since it doesn't get consumed, the trading stations fill up with it and eventually stop buying it. Such is the downside to a game that features a real in-game economy, so I took to exploring the universe in search of more trading stations that would buy it. The second I located one the AI captains of my ships mass exodused in my direction.Anyone else playing this game?-Byshop. I pretty much own every game in the series, but haven't bought it yet. Will go the late adopter path. I got X-rebirth on release, and I kinda regretted it, even though I know that X4 is an actual complete game.So far it's pretty good. I was a bit luke warm on the idea of there not being a main plot like the previous games, and the lack of proper documentation up front was pretty frustrating.
It also started out as pretty buggy but they have been patching it almost daily which has been helping. In spite of the initial hurdles, this very quickly turned into a 'just one more task' type game I end up playing until 2 in the morning.-Byshop. Overall?Where would you place it relative to Elite: Dangerous?I enjoyed X3/Albion Prelude.It's basically a true, single player Elite. I don't touch Elite that often because it just feels to grind heavy. I tend to pick it back up again every time they release a new major update because I have lifetime updates but I generally lose interest again pretty quickly each time. The final update of this season just dropped for Elite which includes an overhaul of mining and exploration that looked interesting and this game is the only reason I'm not playing that right now.
Elite is great at what it does and it's decently polished, but a big part of the fun is the multiplayer interaction and I just don't have time for that. The idea and scale of Elite is great, but the people who seem -really- into it are either really into roleplaying their pilot (like the Fuel Rats) or who just love exploring the near infinite expanse of space and taking screenshots of particularly interesting planet surfaces or stars. That's great and all, but I need more meat.
Hell, mapping star systems was the kind of stuff that even the characters on Star Trek used to complain was boring. X4 feels teeming with life by comparison.-Byshop. @Byshop: Yeah, I'm in the same boat as far as E:D goes.
Quality game, not for me.that's why it's sort of my standard. It's sort of the middle ground for me, more 'realistic' and grindy than most space sims (not good, for me) but higher quality (very good) than most space sims. It's the space sim I kind-of-enjoy, and want to like more, but can't.VR helps, but only so much:PIn short, it's a great game I appreciate, I just don't want to play it because the joy-to-work ratio is not high enough.I much prefer space sims to be like Tie Fighter, Tachyon: The Fringe, Independence War 1/2, Freelancer, and so forth. But we don't get much of those these days.Maybe those would have been a better comparison to X4?
Though you said it doesn't really have a singleplayer story so much, yeah? @mrbojangles25Yeah, Elite seems like it's very heavily about the emergent experiences you would get from playing with hundreds of other players.
Also I'm not a huge fan of the flight model compared to faster games like some of the ones you mentioned, but it's decent. I used to hunt down enemy faction ships, but let them go if they could chat for a minute using correct spelling and grammar. Not many survived. It also looks like fine to kit out a ship dedicated for PVP, but every failure is costly as you have to cover the insurance if you lose and that results in more grind. When Elite finally adds space legs (leaving your ship and space walking or exploring stations/planets on foot) or landing on planets that aren't just dead rocks then I may finally be onboard, but for now I'll probably just keep popping in every time they drop a new patch.Tachyon, Freelancer, Privateer, the X series, etc are all great for their open-universe style play. X-Wing/Tie Fighter, Freespace, Strike Suit Zero/Infinity, Eve Valkyrie, Star Citizen's Arena Commander mode, and a few others are great space combat sims.X4 doesn't seem to exactly have a central plot around like a named character, instead opting more for the later X game's idea of 'pick your starting role from a list which will determine your starting ship/equipment', and usually this is would be a big turnoff for me.
Even in open world games, I like to know that there's a central story out there for me to do even if I'm completely ignoring it for literally years (cough, Skyrim, cough). It's to the point that if I -do- beat the main story, I actually lose interest in the side stuff afterwards if I know the story isn't out there waiting for me. The closest thing it has is there are a series of missions you can find designed to introduce you to some of the advance game mechanics and fast-track you towards getting your first space station, but it's not quite the same.For some reason I really don't care in this game. There seems to be so much little stuff to get involved in that you kind of make your own story. Maybe it's the empire-building aspect you'd normally only get with a 4X game or an RTS that makes it compelling.
I joined the Argon's war against the Xenon and took on some particularly hard missions to support the war effort. One was scanning a Xenon station deep in Xenon space which was fun. The system was crawling with enemy ships -and- it turned out the system itself had some weird energy storm or something that was actively hurting my shields, which I didn't even know was a thing. I got it done and hustled back. Then I had to destroy ships, which I could do on the friendly side of the jump gate and was earning decent money while having fun. I kept on the friendly side of space to make sure I had NPC backup and wouldn't get overwhelmed. Then I had to drop satellites in enemy space for viability.
The objective was vague so I just started dropping advanced satellites all over. I didn't complete it, but it was fun watching them get destroyed on the map after I left, and I flew through a -massive- battle of like a couple dozen Argon versus almost as many Xenon.I'm making crap off my miners, but I have 13 of them so it adds up fast.
Only 40-60k per run, but when I'm playing I have a ship turning in ore almost every few minutes. Since I have a stead source of income, I don't have to feel guilty just screwing around in my heavy fighter trying to see what I can find out there. Exploring, scanning systems for weird stuff, getting into fights, killing pirates/Xenon/Ka'ak. I even bought and outfitted a frigate for taking down capital ships, but I have no idea how to practically use it yet. Its on my to get list at some point. I was burned a bit with X rebirth so im going to give it some time for patching and a linux release (fingers crossed. It is apparently on their todo list) but the response this time seems a lot more positive from X fans which is good to see.They kept a few things from Rebirth.
Highways are still a thing, but they took out the stupid mini-game that they patched out of Rebirth anyway. They are still fast ways to get from system to system via gates, but they are no longer at the expense of the larger scale or the only place where gates are located. Station scanning is also still a thing, as is getting out of your ship, but you only have to for specific things and not basic trading.
You don't even have to dock to take missions. I don't mind them keeping some of the stuff they added in Rebirth. The problem with that game was all the stuff they took away to replace it with a bunch of mechanics either nobody asked for (station scanning, highways) or features that sounded good on paper but were implemented terribly (walking around cookie cutter 'copy and pasted' station maps). @Byshop: what's the performance like? I liked x3 reunion back in the day but that's probably well over a decade ago! I've got elite dangerous for my ps4 but it's hard work on a console.
Wouldn't mind a new space sim on the pc, if the learning curve is reasonable; i don't have as much time to dedicate to games these daysGood except it can chug a bit in stations where the amount of stuff animated can be a lot. In space it's smooth at 7560x1440 on a single 1080TI.
The station frame rate dips aren't terribly distracting, and they have been patching the game every day to every few days since launch.' If the learning curve is reasonable'While I think the game is cool, this might not be the best one to get into if you don't have a lot of time to spend on it.
The X games have always been obtuse. The good news is they have released a manual for the game (about a week -after- it came out). You can check that out to see if it looks like it'd be a reasonable time commitment.Confluence Wiki: https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual-Byshop. @Byshop: Bought, see a lot of potential.
God some quirks to it that tbh I kind of enjoy, I like European games what can I say haha.Tell me though, what did you do when first starting out? I've messed around with the tutorials for a bit, found out I can't really fight.anything, really, except the random ship. @Byshop: Bought, see a lot of potential.
X4 Foundations Best Weapons
God some quirks to it that tbh I kind of enjoy, I like European games what can I say haha.Tell me though, what did you do when first starting out? I've messed around with the tutorials for a bit, found out I can't really fight.anything, really, except the random ship. Its on my to get list at some point. I was burned a bit with X rebirth so im going to give it some time for patching and a linux release (fingers crossed. It is apparently on their todo list) but the response this time seems a lot more positive from X fans which is good to see.They kept a few things from Rebirth. Highways are still a thing, but they took out the stupid mini-game that they patched out of Rebirth anyway.
They are still fast ways to get from system to system via gates, but they are no longer at the expense of the larger scale or the only place where gates are located. Station scanning is also still a thing, as is getting out of your ship, but you only have to for specific things and not basic trading. You don't even have to dock to take missions. I don't mind them keeping some of the stuff they added in Rebirth. The problem with that game was all the stuff they took away to replace it with a bunch of mechanics either nobody asked for (station scanning, highways) or features that sounded good on paper but were implemented terribly (walking around cookie cutter 'copy and pasted' station maps).
@Byshop: what's the performance like? I liked x3 reunion back in the day but that's probably well over a decade ago! I've got elite dangerous for my ps4 but it's hard work on a console. Wouldn't mind a new space sim on the pc, if the learning curve is reasonable; i don't have as much time to dedicate to games these daysGood except it can chug a bit in stations where the amount of stuff animated can be a lot. In space it's smooth at 7560x1440 on a single 1080TI. The station frame rate dips aren't terribly distracting, and they have been patching the game every day to every few days since launch.' If the learning curve is reasonable'While I think the game is cool, this might not be the best one to get into if you don't have a lot of time to spend on it.
The X games have always been obtuse. The good news is they have released a manual for the game (about a week -after- it came out). You can check that out to see if it looks like it'd be a reasonable time commitment.Confluence Wiki: i remember x3 being similar, it was all part of the 'charm!'
Cheers for the link, i'll have a flick through the manual. I don't mind investing time if the rewards for that investment are worth it. I've got a couple of weeks off work over xmas so could be a good time to give it a whirl. Yeah i remember x3 being similar, it was all part of the 'charm!' Cheers for the link, i'll have a flick through the manual. I don't mind investing time if the rewards for that investment are worth it.
I've got a couple of weeks off work over xmas so could be a good time to give it a whirlI'd say it's definitely worth a look if you liked the previous games at all. Unlike Rebirth is has a lot of the elements that people loved about the series. I'm not going to say that I haven't banged my head several times against something that was unclear, not well documented, or even possibly bugged, but even in week 1 I kept coming back for more and it's only gotten more refined since then.
Honestly I was surprised how many hours I found myself putting into this game at night even when I was on the road and just playing on my laptop. @Byshop: I like the trading idea. What do you build in your factories?I was having a similar idea about a Minecraft mod but I couldn't figure out what factories could make.Ship upgrades? Entire ships? Factory parts?I think an mmo mining, building and trading is a game in itself and the space part becomes more or less redundant, I mean it would work just as well with wooden ships and an ocean.Sounds interesting though.As far as what gets built in factories, well it's pretty much everything in the game. Every trade good, piece of equipment like engines, missiles, weapons, shields, and even the ships themselves are all made in the various types of factors and stations that exist in the game, and all of those stations consume other resources and trade goods to produce those goods.
All this happens automatically via all the NPC ships in the galaxy, but you can in any way you like. If you want to stop a factory from producing, you can intercept the trade ships that bring it the supplies it needs to function. I reloaded my game last night and my heavy fighter was docked at a station. I had ordered some modifications, but I got a warning that the station didn't have enough resources to fulfill the order so it might take a long time. I hung around for a while but it still wasn't going ahead so I checked the station's resources.
It was good on all the products that it bought except for Engine Parts, so I searched the map for stations that produced them and found a factor in an adjacent system. I ordered my transport ship to go load up on Engine Parts and sell them to the shipyard I was docked at. Right after that, they completed my modification order, plus I made like 80k on the trade.Eve is like this too, but Eve is a proper MMO whereas X is strictly a single player game. In Eve, the entire economy is player driven so almost everything you can possibly buy in the game was created by another player somewhere. Eve is also a 'point and click' game whereas this one is a space sim. Elite Dangerous is kind of a middle ground between the two, where it's a space sim with single player and MMO elements, but the NPCs and players have less of an impact on the overall economy except in specific portions of the game like Powerplay (mechanic where players can have a direct influence on what systems belong to what factions).Honestly, if there were a similar game in another setting I'd be interested in it, but because it's a 'sim' I wouldn't say the setting is entirely interchangeable.
I like space as a setting, and exploring space with long range scanners to find weird stuff like space/time anomalies that fling you to uncharted parts of the galaxy, fighting against hostile aliens and a race of murderous AI, and the the actual dogfighting with dozens if not hundreds of ships of different sizes all shooting at each other really appeal to me.I've got about 20 mining ships collecting the raw ore for stations to produce trade and manufacturing goods. I leave the game running overnight and I am making several million an hour, but the scale of the game is so massive that there's always something bigger to try to do/get into. If I get above 30 million (which I should hit by tonight) I can buy a pretty well equipped carrier, although I won't have a ton of fighters to load it up with. I want to build enough of a fleet that I can waltz into enemy systems and try to take them over by destroying everything in my path, including the space stations.:)-Byshop.
@Byshop: Sounds epic.They could make a Space Trader expansion maybe where you just trade.Then it would be a pure corporate management game and scratch my itch for a better Capitalism game.I think that is already in there. It already has a dynamic economy (i.e. If you sell too much of a product in one area, demand goes down, price goes down), you can create your own stations complete with factories, and establish trade fleets. You can build a solar power plant station that makes batteries for your silicon wafer plant that makes solar panels for your solar power plant, while you have a mining crew mine silicon from asteroids to feed your silicon wafer plant.But you have to be careful! If you build your solar plant in a system that already has one, you have to compete with it. Likewise, time is money, so you want to build your ore processing plants near asteroids so you don't have to wait for your miners to travel too far.
If you can manage to do that and happen to have an ai-controlled weapons factory in the same sector, bonus because now you're doing it all in one area.That's how it was in X3, at least. Haven't gotten that far in X4.' Epic' is the right word, but you gotta work for it:D. @Byshop: on paper i actually liked quite a few things that rebirth added. The highways are a good idea and being able to wonder around on stations is a nice touch. I love the way stations are these massive ecosystems in space too.
As you say though some of it was horribly implemented.for me though i was more disappointed in1) the bugs. Oooooooh the bugs. And the really bad performance in spots. To egosofts credit they did fix it up quite well in the end from what i played.2) the games balance. Rebirth was kinda promoted as a great X for new people to get into so i thought they would improve on that. They didn't though.
They removed a whole load of stuff but didnt actually make the game any easier to understand. The SP campaign difficulty curve is also all over the place.
The game keeps pressuring you to make progress on it yet i think you need to trade a lot and find a good few upgrades before progressing (especially when you become hunted). They never really addressed this.3) the game has one ship for the player which is disappointing but ok. I could get on board with the idea if it was an interesting ship with a storied history (maybe it was in the end but i couldn't stick it out) and, more importantly, it was fun to pilot. Even with better manoeuvring thrusters the combat was just a slog.i was hoping they would take a leaf or 2 from freelancer and just make everything a bit more intuitive (basically a lot of UI work) but nope. That was the biggest let down for me. So far I am enjoying the economy.
Got about three medium miners going right now. Left the game running for 11 hours, came home to a cool 4.5 million credits in my wallet:DWhat to buy.what to buy.how much does it cost to get a station going? HahaThis is me so far:The SDF-1 is a carrier with about 6 heavy fighters docked, including my own. The Rocinante is a Frigate and the Yamato is a Destroyer with large gun batteries that can damage capital ships. I've also got two Novas that I program for exploration and about 50 Drill Vangaurds all mining Silicon in different systems. I numbered them so if any get destroyed it'll be immediately obvious. I had trade transport that was making me money (The Nostromo) but it got killed about a week ago by pirates and I didn't even notice.
I had to find out from the logs.I have the game running on my laptop and it's pretty much running 24/7.What you see above might -seem- like a lot but this game has some pretty massive scale. A valuable space station module BLUEPRINT might cost about 20 million. I saw another guy who had a ton of ships and he was paying out like 95mil in crew wages. I also tried walking into a Xenon system and taking it over with my fleet, which turned out to be way too small for that task. The carrier was pretty safe because of it's massive number of shield generators but the Rocinante didn't last long and the Yamato was taking damage.
I launched in a fighter to help defend it but I got killed. I had to restore the game.-Byshop. @Byshop: have you messed around with large miners yet? Or do you just stick to a large number of medium?Maybe I'll try that next.
From playing the previous games I got into a 'cattle vs pets' mentality when it came to ships. Scale out instead of scaling up by buying up lots of moderately priced ships rather than investing in larger, more capable, but more expensive ships.
Pirates were a big issue in the earlier games, and while they still are it turns out that miners use a different type of storage than what can store trade goods. Even though I don't bother defending/escorting any of the mining ships I haven't lost a single one yet. Still, I keep them away from Ka'ak and Xenon systems by at least a few gates, generally.
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By comparison my trading ship was in friendly space and was better equipped but it got killed pretty quickly. Everything it carried could be carted off by pirates. The cool thing about all the mining ships is each of these trades works towards increasing my reputation with the faction I'm selling to.
It's a great way to earn the ranks and licenses necessary to get the good shit from those factions.The same kind of goes even for the capital ships. In my first full scale battle, the Carrier was fine, and the Destroyer shrugged off most attacks, but the Frigate got friggen' REKT. That ship probably cost me at least 5 million. I restored the same game on that one.-Byshop.