Eu4 Tolerance Of The True Faith
After reinvigorating the assassination industry and stoking the pride of the German people, the dusty old nobles were buried or wisely fled. These idealistic men of merit, power, and most substantial influence dubbed their rebel state “The Imperium” in true anti-Pope fashion. Are we really fighting over religious tolerance or are we still trying to prove which belief is better than the others? This includes ALL religions and beliefs (and yes I KNOW atheism is not a religion but it IS a belief). What is true religious tolerance? Religious tolerance to me is having the ability to keep your faith. Tolerance of the true faith. This refers to the state religion. For example, if the state religion is Catholic, Catholic provinces will use this tolerance value. The base value of tolerance of the true faith is +3, and there is no maximum value. Ideas and policies that affect tolerance of the true faith.
You only have one true faith. This is usually the majority religion in your country at the start of your game. Heretics are religions of the same group as you you can mouse over heretic and heathen to see what religions are considered to be which in your country.Tolerance of the true faith is the modifier for how much unrest is reduced in provinces of the correct religion. If it says lets say 6.00 than unrest is reduced by 6 in all provinces of that religion. Tolerance of heathens and heretics works the same way. This is very useful in preventing rebels from spawning as high tolerance and increased autonomy can completley negate sepratism in some cases.Religious unity effects corruption and unrest.
The modifier isn't too bad if you can keep your unity above 75% you should never really have to sweat it.Missionary strength only effects how well you convert other religions. But the importance of it should not be understressed.
Eu4 Reformation
. World of warcraft move anything. Humanist idea 2: Local Traditions. Plutocratic idea 3: Bill of Rights.
American idea 2: Bill of Rights. Client State idea 1: Self Rule.
Irish idea 3: More Than Irish. Japanese idea 4: Sankin-Kotai. Knights Hospitaller idea 5: Ecumenical Defenders of Christendom. Laotian idea 1: Phra Lak Phra Lam. Lithuanian idea 6: Statutes of Lithuania. Manchu idea 6: Pigtail or Death.
Moluccan idea 5: Four Kingdoms. Native idea 5: The Little War. Pskovian idea 4: Pskov Charter. Zambezi idea 4: Strengthen the Chieftaincies——−1. At least 5 cities.Base: 2Modifiers:×0.2Core.×0.5Overseas provinces.×0.5Primary culture.×0.8Owner religion.×1.2512 Provinces.×1.2518 Provinces.×1.524 Provinces.×1.530 Provinces.×1.540 Provinces.×2.050 Provinces.×2.0Tribal Despotism.×2.0Tribal Federation.×10.0Burghers.×20.0disaster.+10%.
+30% in all provinces with particularist rebels. −20 prestige. estate gains ' 15 influence for 15 years.NoNation. Can retreat.
Can receive reinforcements. Does use generals. Does withdraw from battle. Does assault provinces.Separatist rebels60%30%10%100%Base: 10Modifiers:×0.001Is a colony.×0.01. Has accepted culture,. Does not have The Mandate of Heaven Lost modifier.×1.2Is not owner core.×1.3Has less than 75 Legitimacy or Horde Unity.×1.3Has less than 66 Legitimacy or Horde Unity.×1.5Has less than 0 Stability.×1.5Has less than -2 Stability.×1.5Does not have culture in the same group.×2.0Has Suppress Minority modifier.×2.0Has less than 1 Tolerance.×2.0Has less than −1 Tolerance.×2.0Has less than −2 Tolerance.×3.0Does not have the primary culture.×10.01 Nationalism.×100.0.
Japanese culture group.Base: 1Modifiers:×0.05Overseas provinces.×0.10Is a Western country.×0.25Is before 1600.×0.25Is a Republic.×2.0Is after 1700.×2.0Is after 1740.×2.0Is after 1780.None. +10% in all owned provinces. −25 prestige. Government type changes to the rebels' preferred type.NoNation. Disbands on retreat. Can receive reinforcements. Does use generals.
Does withdraw from battle. Does assault provinces. Unit will be transfert to the countryLollard heretics70%30%0%100%. Is a Polish nation. Is not a colonial nationBase: 1Modifiers:×0.01Overseas provinces.×0.1Is an Elective Monarchy.×3.0Has Zebrzydowski rebellion modifier.×10.0Is a Nobility province.+5% local autonomy. +20% in all provinces with noble rebels.
−50 Legitimacy or Horde unity. Changes government to Elective monarchyNoNation. Does not disbands on retreat.
Can receive reinforcements. Does use generals. Does withdraw from battle. Does assault provinces.Catholic rebels70%30%0%110%. Palatinate idea 3: Center of Reformation in Southern Germany——If there is more than one rebel group in the targeted country, then the funding country must choose which group to support.
A country can only support one rebel faction in each target country.Supporting rebels requires a spy network size of at least 60. It also requires a one-time monetary cost proportional to the size of the rebellious faction. Upon confirming the action, the supported rebel faction will get a base +10% per month increase to their chance of making progress towards an uprising for the next 5 years. Rebel support efficiency ideas modify this base chance; for example a country with +50% rebel support efficiency would increase the supported faction's chance of making progress by +15% per month. This does not actually change unrest in the affected country but rather directly affects the monthly progress chance, making it difficult to counter except by using harsh treament.Supported rebels will behave like allied units of their sponsoring country, even if the sponsorship only began after the rebels have spawned. Any rebels that manage to declare independence while under foreign support will receive a relation bonus towards the supporting country. If allied rebels cannot complete their objectives because the province they are trying to occupy is under their ally's control, they will wander the countryside instead and may engage enemy units.In addition, supporting rebels in a rival country will also increase the power projection of the conducting state for the duration of the covert action.
Europa Universalis 4 Religion
The magnitude of power projection granted is proportional to the amount of income spent on supporting rebels.Declaring war in support of rebels With the DLC, once the rebels have spawned, the supporter receives the 'Support Rebels' to enforce the supported rebels' demands. The war will be called an Intervention War, and the war goal is to take the capital. The war can continue even if all the spawned rebels are defeated, and provinces can be taken from them, 50% warscore is needed to enforce rebels demands, and the player may get call for peace if the opponent is already willing to agree with it.Rebels that break free get an alliance and +200 opinion modifier with the (if any) country that supported them.Achievements.